﻿using System.Collections.Generic;
using UnityEngine;

namespace Mars.GpuInstance
{
    [CreateAssetMenu(fileName = "instance-gen-config", menuName = "Instance/InstanceGenConfig", order = 0)]
    public class InstanceGenConfig : ScriptableObject
    {
        public bool forceRender;
        public Vector3 boxCenter; //包围盒的中心
        public Vector3 boxExtents; //包围盒的范围
        public ShadowLod shadowLod = ShadowLod.AUTO_SELECT;
        public List<InstanceLodConfig> lodConfigs = new List<InstanceLodConfig>();
    }
}